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Ancient Avian Hard Surface Helmet

This project was meant to use hard surface modeling techniques in Blender to translate a helmet of my own design into 3D. In making this, I used Blender's Shrinkwrap modifier to better shape the helmet from the base mesh, and eventually used the subdivision surface modifier to make it high-poly. The details, such as the line bump along the helmet and nostril notches, were beveled to create the raised detail. The model was textured in Adobe Substance Painter.

Bevel Details

Bevel Details

Topology

Topology